First self:
Second life:
Lian Guo
2013年5月13日星期一
2013年5月7日星期二
2013年5月6日星期一
2013年4月29日星期一
Writing Research Project
Compare and contrast two digital technology artwork
Digital
art is the use of digital technology and computer program by means of the
analysis of pictures, audio and video files. Editing applications ultimately
get the perfect upgrade works. It is widely used in the teaching and commercial
design purposes of graphic design and three-dimensional technology that along
with advances in technology to be accepted by the public and recognized by more
and more artists to be keen about (Broeckmann).
Liqin
Tan is a famous Chinese-American 3D animation artist. He serves as deputy director
of the Board of Education of the Association of International graphic image. In
recently years, he devotes to the Sino-US exchanges and cooperation of the three-dimensional
animation art. He is repeatedly invited to return to lecture at Peking University
and Tsinghua University. New Jersey, he is an art professor of computer
animation in Rutgers State University, he is also an adjunct Professor that
teaching 3D animation in the department of digital media at Peking University.
His theoretical research field is related to a concept of animation, animation
device, interactive animation, modern animation taxonomy, North America
animation art criticism, the status quo of Chinese animation education, and
contemporary Chinese art reviews.
He
had been Disney hired as the animator. At the same time, he is largely committed to avant-garde
3D animation, animation device, and a variety of materials of 3D digital
printing products. His original creation which is the form of the “digital
primitive art” won the praise from the art circles of United States and other
countries and has won the First Prize and Gold Medal of the International
Digital Art Exhibition. His works is exhibited at the international digital art
exhibition seminars and art Museum. The U.S. media calls him as the pioneers of
the “revolutionary artist” and avant-garde three-dimensional animation, the
first artist who uses three-dimensional animation digital technology printing
in animal skins, raw wood, rocks and metal.
Digital-Primitive
is a diverse multi-directional main exploration and innovation for Liqin Tan to
create digital art, which through mastery of the original animal skins
technology to create a modern digital art. On the contrary, the application of
digital technology can produce a new model of primitive art. His explore
research purposes are make digital technology and primitive ideas together,
excavate ancient spirit and nature worship to communicate with today’s digital
society. There are some differences between digital art and primitive
technology. Digital art is transitory
and limited, while primitive technology is eternal and unlimited. Any modern
digital technology can be replaced, but the primitive concept permanently
retains its own meaning. The modern technology of today may be tomorrow’s
primitive skills.
Liqin
Tan calls himself as a “digital natural artist” that creates the digital
natural animated series entitled “Burl 4” and “Burl Hair”. The theme of his
work is put digital burl into the nature of the five elements principle and make
digital burl printed on the raw wood. Each digital
printing product is along with
water, golden, fire, wood,
and soil animation LCD TV. He believes that human beings must
change their original way of thinking to understand a new natural because it is
not a kind of human familiar object, it is the
new space of science and technology virtual for human soul.
One
of his works is Grain
Mill-Interactive
Ani. Animation concept of this work is
black and white have the concept of time memory, as memory that may be related
to an evolution of the historic character. History are surprisingly similar
that always repeat themselves indefinitely. This process of evolution and
“grinding” motion coincide with each other in a circular motion of time and
space, run over the elements into a new era of elements. The form of this work
is use the Chinese traditional agriculture appliance milling process to express
the aggression and destruction of traditional agriculture and traditional
cultural life by industrialization. The roller in the work represents the
mechanical civilization’s driving force. Machinery began to spread growth
engulfed the wheat fields to achieve the ultimate effect of mechanization
aggression. The software is animation 3d max software; the compositing software
is adobe AfterEffect and Premier to achieve material splice, color correction, and
production effects. The part development tools of device software are Microsoft
Visual Studio 2005 and graphics library that contains OpenGL and directshow.
Liu
Tao is an electronic arts organizations comprises the performance artist,
multi-media artist, curator, writer, art critic, and engineers. His works are
mainly interactive installation art and other works also include LED art,
photography, modern sculpture and painting. The group as an electronic advanced
collective that use multimedia technology and mainly related to the LED,
interactive components, neon, photography, video, sculpture, and post-modern
paintings. The collective’s LED artistic technique draw by themselves which
including directors, actors, models, photographers, choreographers, and
computer programmers. The art transmission of information is a signal on the
chip through each LED unit that spread like a delicate senses of the human
sensory system framework, through the physical world and into her mind. The
image frames and a variety of three-dimensional scale with a multi-faceted.
Organic
interaction between an object and human is embedded in the works. LED indicator
lights is close to the mirror to change the reflection, stuffed animals talk,
video telephony, and wooden masks through the use of optical sensors, GSM
modules sonar range finder, microcontroller, and infrared sensors. Liu Tao also
incorporates all the traditional photography to innovate contemporary art works
of cultural value and aesthetic value. Modify antique negative collection
mutations and morphological software combination, a combination of the same
panoramic X-ray image with LED animation cooperation projects. Liu Tao’s
taxidermy such as the evolution of modern sculpture techniques,
computer-generated three-dimensional blueprint, neon installation, wire brushed
stainless steel, the lighthouse and the decoration of furniture, all of which
are collective conceived the idea of expansion and implementation. In recent
years, Liu Tao has tried a series of video art project. Its signature fusion
style, the video clips on the LCD screen is amazing that integrated with
traditional antique furniture or Chinese paper-cut. The result is a stunning
and evocative query to the meaning of “modern” and “traditional”.
For
the collective creative practice and the concept of innovation, Liu Dao is
almost unique and unparalleled. The concept of collective creation has led to
the formation of a laboratory. In the laboratory, the artists use new media and
a creation way of interdisciplinary to process the contemporary experimental
art exploration. Visual arts, new technology media, sports, dance,
improvisation techniques of the new technology, archive records, and field
fabrication as well as works by the co-authored are integrated into the
exploration of the artists that become the positive dominant factor. The
important significance of Liu Dao is that it is the combination of excellent artist.
It evokes a sense of collectivism and zooms in pursuit of their experience,
knowledge and creativity.
Both
in form innovation and concept publicity for Liu Dao groups of artists are
trying to deepen people’s understanding and awareness of the diversity of
contemporary art, which are corresponding to the cultural diversity. Liu Dao is
not only a group of art, but also it goes beyond or greatly inspired the
artists of the world and projects involved. The influence has gone beyond the
national boundaries. Liu
Dao tries takes viewers to the line of sight of the reach high-resolution
photos on the LCD screen and flashing animation products in the pinup picture.
For example, the “Long Gone
Fou Foong Flour Mill”
depicts the difficult wandering story of a young woman on the edge of two
worlds - she is eager to embrace the new world and hesitated afraid to accept
the change. Liu
Dao are always been fascinated by science and technology that inject to life in
order to make it more vivid.
In
conclusion, compare and contrast Liqin Tan’s work and Liu Dao’s work. Liqin
Tan’ work conveys an opinion that is in this era of digital culture, digital
technology penetration in our daily lives. The digital primitive art aimed at
from the point of view of the natural humanities to create and present a modern
visual effects, so that people looking for a concise manner to communicate
between the ancient and modern, past and future, old and new, primitive and
technology concise manner in order to maintain a high-tech, high emotion, high
cultural balance. Liu Dao put the electronic media, computer graphics,
interactive installations, different size and brightness of the diode,
interactive sound creation, as well as all kinds of mixed innovative approach
integrated into the exploration of contemporary art. Their work reflects an
inevitable revolt that has been formation the iconography, dialectics, and
market collusion.
Works
cited
Broeckmann, A. "Digital Culture, Art, and
Technology." IEEE Multimedia 12.4 (2005): 9-11.
Print.
“Saatchi Online.” Artist
Liqin Tan. N.p., n.d. Web.
29 Apr. 2013.
“Www.tanimation.com.” Www.tanimation.com. N.p., n.d. Web. 29 Apr. 2013.
“Saatchi Online.” Artist Liu Dao. N.p., n.d. Web. 29 Apr. 2013.
"Artists." White Rabbit Gallery RSS. N.p., n.d. Web.
29 Apr. 2013.
Grain Mill-Interactive Ani
Long Gone Fou Foong Flour Mill
Discussion question #6
1.According to Manovich, the author states that there are some differences between new and old media and new media is a analog media converted to a digital representation. What is the definitions of old media? What is other principles of new media except the myth of interactivity?
2. A concept is provided by the author that is interactive media exclude computer-based media. Why it is no relationship between interactive media and computer-based media? Do you agree with the literal interpretation of interactivity plays an important role that is a process which including film, VR, and photography?
Gallery critique “On earth as it is in heaven”
The
painting “on earth as it is in heaven” was created by artist Chester Arnold
in 1997. It is a beautiful contemporary artwork, which is exhibit at the Nevada
Museum of Art. It required for the museum by Mr. William Abernathy in memory of
Janet L. Abernathy. The painting attracted me because of the peaceful landscape. I saw that cottages harmonize well with the environment, so I abandoned myself to the serene landscape. I did some research
and learned that the artist hopes to remind people have to reflect on the
relationship between human activities and natural environment. I think this painting was intended to caution
people should be pay attention to the protection
of the environment where we live
and be considering about control pollution.
“On earth as
it is in heaven” looks like many trees are sawn wood in the picture. After I
did some research I know that the Gothic cathedral is a factory on the
mountains. Furthermore, The mountains are the richest in the world that
includes mine and an industrial city. There are a lot of conifers stand tall
and upright on the mine’s mountains and some emits
clouds of gray smoke from factory is spreading out in the
sky. The painting was made out of oil that was oil on canvas. Chester Arnold’s painting is a weirdly interesting combination of lush classical painting techniques and biting social criticism. Oil painting is
a creation way with pigment. It’s becoming one of the most popular painting
techniques. First of all, it has a strong expression. For instance, it can be covering
for many times and painting over and over again. Second, it has the bright
color and high saturation, so the color is difficult to change. Third, it can
be repeatedly revised that has a strong plasticity. Unlike watercolor, gouache
are dry very quickly, it is not easy to modify if people does not draw it well.
Palette and palette knife can save the waste of color and adjust the color more
even. Artists usually express theirs opinion through painting. There are
several types of techniques that artist use them to create this work, such as impasto, alla prima, and
sgraffito. For impasto painting, painter use brush with thick color to keep the
shape of painting surface. Alla prima painting not only makes the
color fresh, but also delays the dry time to remain the painting wet on the
canvas. Therefore, the painter can continue to manipulate the work before it become dry. Sgraffito is a traditional technique of oil paint. It also can make painting dry slowly so that the artists have enough
time to create their work.
Dr. Rocio Aranda-Alvarado’s lecture critique
Dr. Rocio
Aranda-Alvarado is a curator at the museum El Museo del Barrio in New York. Her
working associates with the modern art or contemporary art of the America. For
her lecture, she said that she has been researching four artists work from the
1960s to the present. Engaged in American art history and the most relevant
discussion, these artists use a variety of tactics objects. The important
historical figures are the descendants of the two artists to develop a concise
history of Latino artist’s life and work in the United States. The first figure
is the destruction of art movement in the mid-1960s by Rafael Montanez Ortiz. The
destroyed works and performance ways for him is explored, especially in his work
about the terms of the destruction and contemporary culture. The second figure
is Agustin Fernandez, who immigrated to New York City as an adult to live the
rest of his life. His work deeply
influenced by subculture of punk and New York’s gay. The photographer Sophie
Rivera was looking for a way in order to extend the Puerto Rican exists in the
public eye in the 1980s. Her work considered through a series of portraits.
Both of the artists which including the photographer Sophie Rivera and sculptor
Elia Alba are explore ideas about race, gender, physical and performance that
create work with digital images and fabrics. The discussion of these
artists’ work is an interactive between the artists and contemporary American
culture and theirs participation.
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